Graphic Design Blog > 3D and FPS Tutorial On Macromedia Flash MX - 1st Video Tutorials
[1st Video Tutorials] Showing how to make a 3D effect and FPS effect on Macromedia Flash MX! Enjoy and post your attempts as a response.
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[Flash Designers] 3D and FPS Tutorial On Macromedia Flash MX - 1st Video Tutorials ...: justhockey14 on Unwrapping for Blender, XSI, MAYA 3DS Max, and ZBrush; hale992 on Unwrapping for Blender, XSI, MAYA 3DS Max, and ZBrush;
[kaourantin.net] kaourantin.net: The quest for a new video codec in Flash 8: For a freely distributed plugin such as flash to have to cover a license charge isn't practical, but lets be aware that Apples Quicktime ships with MP4 capablities, and though WMP doesn't support standard MP4 at this point in time it does support the old MPEG2 which also comes with a licensing fee, so when other freely available media players are willing to impliment these codecs the 'not financial practical' point would seem a bit weak.
[Software Reviews and Downloads] Free Video to Flash Converter Review and Download,Flash Tool ...: SoftSea.com had fully tested, reviewed and uploaded the install files, Free Video to Flash Converter does not contain any adware or spyware, the latest version is 4.4, you can download this flash tool software (15.37 MB) from special server of SoftSea.com. The license of this design software is Freeware, you can free download and free use this flash tool software.
[Particletree] Particletree » Using Flash as an Animation Underlayer: (Windows 2000 or Windows XP) \Documents and Settings\user\Local Settings\ Application Data\Macromedia\Flash MX 2004\language\Configuration\Classes. (Windows 98) \Windows\Application Data\Macromedia\Flash MX 2004\ language\ Configuration\ .
[Activetuts+] Exporting Code-Driven Flash as a QuickTime Movie | Activetuts+: The ability to render out a QuickTime video from a code based Flash movie is a massive step towards solidifying the relationship between After Effects and Flash. In this tutorial you saw how a code-based Flash animation, with a custom document class, can be output as a QuickTime movie with or without an alpha channel.
[pixelbreaker] pixelbreaker : Kernel Debugger: The graph builds at one pixel per second, that's the most accurate way to get an FPS. Another thing I want to add is watchers. Where instead of tracing out the same var again and again in a Thread or onEnterFrame, and having 10000 of them in the trace window ... As for binding with stuff like the dataProvider class, I'm not sure, I try and avoid anything written by macromedia from MX days cos it's shit and heavy, generally better off building my own ways off doing things. ...
[CRshare Time GFX Share Center] Newscast 4 in 1 - Premium WordPress Magazine and Blog Theme ...: It comes with 3 fantastic Image and News slideshows has multiple Page templates and of course gives you the option to choose from 4 Fantastic skins: ....
[ArmorBlog - The Armor Games Blog] Actionscript 2 vs Actionscript 3 - A practical comparison. | ArmorBlog: This indeed does present a necessity to upgrade to keep up with the ever increasing complexity of current Flash games, and the benefits of a few new features, but, in my opinion, a practical speed advantage of just over 2 is far from the promise of Adobes virtual machine speed revolution. It seems the promised 10 times increase in performance was only meant for those entertaining blogs which showcase the authors experiments in Flash, which, valid as they are, do not apply to practical Flash Game Development.
[Slowtrane: personal blog of Arthur Debert] The Web does not need flash.: I think gaming in Flash is also a dead market - I know that are a lot of companies doing Flash games, but why on earth would you use Flash to do a game (I mean, a real game: shaders, 3D, physics) if you have iPhone (OpenGL), Unity3D (deploying for Wii, Xbox 360, iPhone and browser) and in the near future WebGL? Flash games were nice 3 years ago - what we call 3D in Flash today is 40% of OpenGLES.
[Flash Enabled Blog] Flash Enabled Blog - Everything Flash » Blog Archive Tutorial ...: Also we must to change all operation between them becouse change:Number=begin:Number-finish:Number its not the same as change:Object=begin:Object-finish:Object. I try to find someting about overloading operators but i’ve found that is not possible in AS2 so i’ve made simple class OperatorsEx.
[Articulate - Word of Mouth Blog] SWF Import - Articulate - Word of Mouth Blog: I have rebuilt an older presentation with a combination of new slides and importing old (swf) slides from the Flash lessons that are still relavent. The proble is that I have gone through and edited all of the old audio out (I deleted the audio clips entirely out of the old Flash files and then resaved them) so there audio is not there.
[ArmorBlog - The Armor Games Blog] How to Become a Game Developer | ArmorBlog: Instead of jumping in headfirst into Flash, it might be good for a blossoming n00b to take a look at their options and see what works best for them. I know that I would rather download a free C# compiler and read a ton of articles online to learn it than tying a what will eventually be a $700 millstone around my neck.
[Activetuts+] How to Prepare Your Flash Documents for TV Broadcast | Activetuts+: On the surface that may seem to be more than enough room but do the math: at 30 frames per second a 16,000-frame timeline represents 9 minutes of playback. Apart from the fact that trying to get this monster to export is similar to pushing a watermelon through a worm, the odds are almost 100% that you will bump up against the 2GB limit for AVI files.
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