Graphic Design Blog > Adobe pre-release of Flash Player 10.1 now available

[The Unofficial Apple Weblog (TUAW)] Adobe's Flash Player has long been a notorious CPU hog on Macs. Every time I hear my wife's MacBook's fans going off like a cyclone on the other side of the living room, I know it's because she's playing Bejeweled Blitz or some other crazy Flash-based game that's pegging her poor machine's CPU to infinity and beyond.

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[MacRumors : Mac News and Rumors] Adobe Launches Flash Player 10.1 Prerelease Build - Mac Rumors: Going from roughly 450% down to 190% (or a bit over 10% of total CPU utilization across 16 threads) made full-screen Hulu playable on my machine. In the past I always had to run it in a smaller window, but thanks to Flash 10.1 I don't have to any longer.

[Liliputing] Adobe Flash Player 10.1 tested extensively - HD Flash video is ...: It adds hardware support for HD Flash video, which means that if you have a supported video card, you should be able to watch 720p and 1080p Flash video from sites including YouTube, Hulu, and Vimeo without taxing the heck out of your processor. In the world of ultraportable computers, this means that netbooks and nettops with NVIDIA ION graphics can finally handle HD Flash video playback smoothly.

[AnandTech Article Channel] AnandTech: AnandTech Tests GPU Accelerated Flash 10.1 Prerelease: It uses Vector based graphics normally and this happens to be very demanding for CPU's, Adobe could not possible get vector graphics magically running as good as pixel based graphics no matter what they did. The advantage of vector based graphics though is things like infinite zoom with no pixelation, and adaptive resolution.

[LAPTOP Mag Main Feed] Adobe Flash 10.1 Tested: Hulu and YouTube in Hyperdrive: Today, Adobe released the beta version of Flash Player 10.1, and it provides a huge boost in video quality and frame rates for notebooks and netbooks that offer hardware video decoding. For example, on low-power Atom netbooks equipped with Nvidia’s Ion graphics, Flash Player 10.1 takes some of the work the CPU was doing and offloads it to the GPU.

[TG Daily - Hardware News] Adobe upgrades Flash player with improved HD support: "Flash Player 10.1 targets the standard DXVA APIs in Windows to take advantage of available hardware acceleration from supported AMD products running the appropriate ATI Catalyst driver on Windows-based PCs," said AMD spokesperson Rick Bergman. "[We] worked closely with Adobe to leverage the DirectX application programming interface and ATI Stream technology to decode H.264 video with the GPU."

[9 to 5 Mac - Apple Intelligence] Flash Player 10.1 improves performance but much more to come | 9 ...:  Adobe still hasn't enabled GPU acceleration on the Mac version.  In fact, GPU acceleration has only been enabled on recent models of NVIDIA GPUs on Windows (where it is showing some major improvements on machines like ION netbooks).

[Down the Foxhole] Down the Foxhole - Fresh New Flash-related Beta Releases from Adobe: New global error handler enables developers to write a single handler to process all runtime errors that weren’t part of a try/catch statement. Improvements to application reliability and user experience by catching and handling unexpected runtime errors and present custom error messages.

[Penguin.SWF] Penguin.SWF: Flash Player 10.1 Beta: Adobe has no plans to open source the Flash Player at this time; comments requesting that the code be open sourced will be considered off-topic

[Tim Wilson - Web developer] Tim Wilson - Web developer » Blog Archive » The future of Flash?: @iongion Sorry, I didn’t mean to imply Flex was faster than Flash, but I wanted to point out that even a complete Flex based application can run ok with out major CPU usage. I find the more animation or video there is, the worse performance is.

[Serge Jespers] Raising the bar”¦ again: FP10.1 & AIR2 betas on Labs | Serge Jespers: While we’re only releasing the beta version of Flash Player 10.1 for the desktop we do plan to roll out additional betas prior to the release with more features, performance improvements, new tooling options and support for mobile platforms. I’ve been lucky enough to play with some smart phones that already have Flash Player 10.1 and I am absolutely amazed to see the performance on these devices.

[The iPhone Blog] Adobe Getting Snarky Over Flash on iPhone | The iPhone Blog: I'm with Adobe on this one. Safari for iPhone needs some sort of Flash capability to be a true mobile browser.

[Paulo Morgado's Shared Readings] Flash Origin Policy Issues: Web browsers could alter their Accept request headers when requesting a URL that is expected to deliver a specific content type. Firefox 3, for instance, sends this generic Accept header when requesting an object that the EMBED tag has described as type=application/x-shockwave-flash: "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8".

[www.flashmobileblog.com] Adobe and RIM to simplify the delivery of rich content and ...: From developers the most obvious integration point will be in Adobe Device Central CS5, which enables the easy development and testing of content for Dreamweaver, Illustrator, Photoshop, After Effects and Fireworks CS5.  These new tools aim to enable the production of content for use in Blackberry’s Java Plug-in for Eclipse, BlackBerryWidgets, and the BlackBerry Theme Studio tools.  In fact the new Theme Studio supports Flash and Photoshop files through its handy import mechanism, so you can easily create themes alongside SVG support in Illustrator.

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