Graphic Design Blog > /dev/why!?!: Flash on the iPhone
[/dev/why!?!] 3) The bottleneck of performance is not the hardware renderer (not used except for compositing), but rather the continuous transfer of soft-rendered textures to the OpenGLES side, a new texture is needed to be soft-rendered by Flash then transferred every time the shape/sprite in question is transformed (scaled, rotated etc). Textures transfer speed issues is independent from the language you use and this is not going to change unless the hardware itself changes.
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